

Destroy the green energy fields with your zapper.ħ/ You should have enought money to place another barbecue tower.

And the mad scientist should have spawned around this time. You should have 7 by now, and that will be more than enough. Constantly hit the heavy duty martian with your zapper when you have nothing else to do.Ħ/ Place another cog factory. If you don't have the mine, place a keg and a fridge - these towers should be close to each other.ĥ/ Place another cog factory. Then, two options : if you have the mine, place it ahead of the path, but not to much, it should borrow you some time. In any case, place a barbecue as close as possible from the path so he can target many tiles of path. At this point, a heavy duty martian should spawn. Don't let your zapper break.Ĥ/ Do it again for every martians that comes until you get 5 cog facrory. Then kill the martian with your zapper, and your zapper only. Then destroy the hale bails to get the extra cog.ģ/ When the first martian spawns, you should almost get the possibility to place another cog factory. I like to place them on the top left side of the map for this level. It is quite useful to get rid of the Martians waves on this level.ġ/ Choose the cog factory, the keg, the barbecue, and complete your deck as you wish depending on the way you like to play the game.Ģ/ When the level starts, place a cog factory as far as you can from the path. When Summer 2 starts, you gain the Barbecue tower. I'll just copy/paste some advices I gave for level Summer 2 in another thread.
